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Ī creature with protection from one or more colors of magic cannot be affected by any magic of those colors. However, even the original rulebook described it informally, offering only examples of things that protection would prevent. Early attempts to define protection led the Alpha designers to invent the fundamental concept of targeting. ”ĭespite intuitive expectations for the keyword, protection was recognized as potentially complicated even prior to the game's release. The current (as of Core Set 2020) reminder text for protection largely reflects this, reading “This can't be blocked, targeted, dealt damage, enchanted, or equipped by anything.
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However, protection is defined by a relatively narrow set of rules, which are often communicated using the mnemonic acronym DEBT. Protection is commonly misunderstood as complete exemption from permanents, and effects created by cards, with the specified quality. It's an ability primary in white that can show up in other colors, usually with protection from something the color dislikes (an enemy color, artifacts for green, etc.). Protection was previously dropped from evergreen status to deciduous status but as of 2021 is officialy back to evergreen status.
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It was introduced in Alpha and saw frequent use through Magic Origins. This ability represents a magical resistance to certain types of magic, often a specific color.
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